Highly skilled with almost 3 years’ experience in Unity development. Sophisticated information technology background.
Able to learn quickly and work well under pressure. Comfortable working individually as well as on a team.
Experienced in testing and bug analysis.
Skilled with mobile app user experience (user testing, UI/UX).
Professional learning and working attitude and a strong sense of responsibility. Able to adapt to and understand new projects quickly.
Basic knowledge of some language: C#, C/C++, Java
Project – Ar
Description: Delivery of core components to transition from existing MVP to full app experience
Position: Developer and tester
Team size: 16
Responsibilities:
- Analyze documentation from customer
- Pre-design for coding
- Create and execute test cases
- Analyze and fix bugs
- Cross review code and test cases
Technologies:
- C#
- Cloud hosting system
- AR SDK tracking training
- Geometry tracking capability
- AR Content for R7525 server
Project – SDK
Description: Develop a set of libraries to aid in the integration of in-game features
Position: Developer and tester
Team size: 12
Responsibilities:
- Analyze documentation from customer
- Pre-design for coding
- Create and execute test cases
- Analyze and fix bugs
- Cross review code and test cases
Technologies:
- C#
- Objective – C
- Java, C++
- Network/ Webview library
- Steam SDK payments
- Authentication, game information setting development
Project – EG
Description: Develop an English learning application for children
Position: Developer and tester
Team size: 12
Responsibilities:
- Analyze documentation from customer
- Pre-design for coding
- Create and execute test cases
- Analyze and fix bugs
- Cross review code and test cases
Technologies:
- C#
- Cloud hosting system
- Spine animation
Project – Heroes
Position: Developer and tester
Team size: 5
Responsibilities:
- Analyze documentation from customer
- Pre-design for coding
- Create and execute test cases
- Analyze and fix bugs
- Cross review code and test cases
Technologies:
- C#
- Spine animation
- Unity animation
Project – Overdrive City
Description: Manufacture fleets of vehicles, collect a variety of iconic cars, and compete in a challenging Racing Career mode
Position: Developer and tester
Team size: 10
Responsibilities:
- Implement shader for cars
- Implement collisions when cars collide
- Implement Google redemption code and third-party shop redemption code
- Research and implement tiles live on Windows
- Analyze and fix bugs
Technologies:
- Unity framework
- C#, C++, Java
Project – Dungeon Hunter 5
Position: Developer and tester
Team size: 22
Responsibilities:
- Implement a mini-game
- Implement tracking events
- Config builds Android app bundle
- Implement cutout simulation in Android
- Implement a Firebase cloud message
- Merge new source’s content for each update
- Maintain and improve release build process and publish server/game portal
- Implement push notification
Technologies:
- Unity framework
- C#, C++, Java
- Firebase cloud
Project – AI Battle 2019
Position: Developer and tester
Team size: 6
Responsibilities:
- Analyze documentation from game design
- Pre-design for coding
- Create gameplay, scenes, and animations for the character and enemy
- Add and handle collisions in-game
- Implement the camera to follow the player
- Config to build the game to run on the HTML5 platform
Technologies:
- Defold framework
- Lua